Snowpainters

Art Producer
February 2021 - May 2021

Snowpainters was created by forty developers over a span of 3 months at SMU Guildhall as part of our Team Game Project curriculum.

At SMU Guildhall, the curriculum includes three Team Game Project courses, where students learn about interdisciplinary collaboration by creating a game from concept to release. The first is a mobile game, which you can read about here. The second project, detailed in this postmortem, is a 3D racing game for the computer built in Unreal by the entire cohort working together. Here, producers finally get to put their project management learnings into practice.

My contributions:

  • Organized & managed seven artists alongside Art Lead to build dependency-driven asset schedules with the constraint of a small art team in mind
  • Improved pipeline implementation time for new modular track pieces by establishing clear request documentation, smoothing asynchronous communication between Art & Level Design
  • Developed & iterated animation pipeline, coordinating between Art & Programming to ensure smooth implementation for placeholders, proxies, and polished assets
  • Proactively identified risks, mitigations, and contingencies for features, allowing leadership to prepare smooth pivots later in development