Art Producer
February 2021 - May 2021
Snowpainters was created by forty developers over a span of 3 months at SMU Guildhall as part of our Team Game Project curriculum.
At SMU Guildhall, the curriculum includes three Team Game Project courses, where students learn about interdisciplinary collaboration by creating a game from concept to release. The first is a mobile game, which you can read about here. The second project, detailed in this postmortem, is a 3D racing game for the computer built in Unreal by the entire cohort working together. Here, producers finally get to put their project management learnings into practice.
My contributions:
- Organized & managed seven artists alongside Art Lead to scope each milestone’s work & build dependency-driven asset schedules with the constraint of a small art team in mind
- Developed, implemented, managed, and iterated production pipelines between artists, programmers, and level designers, leading to smooth collaboration across departments
- Proactively identified risks & contingencies for project features, making necessary pivots later on easier to implement