Level Designer
October 2020 - December 2020
Eury’s Song was created by seven developers over a span of 2.5 months at SMU Guildhall as part of our Team Game Project curriculum.
At SMU Guildhall, the curriculum includes three Team Game Project courses, where students learn about interdisciplinary collaboration by creating a game from concept to release. The first project is a 2D mobile game built in Unity by level designers, artists, and programmers. Production students such as myself actually start in a sub-specialization of their choice so that they can learn the most important part of project management: teamwork, and how much it is to ask someone to develop a game.
My contributions:
- Shared responsibilities in task tracking and documentation for game design and playtests, ensuring that the team had a clear understanding of project work
- Managed sprint planning and task estimation, keeping the game’s scope realistic for the time frame we had available
- Oversaw discussion and creation of level design guidelines and narrative, giving the game consistency across levels